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Article
When "We Got This" Turns Into "We Need to Start Over"
Two weeks into a dashboard project, we realized our direction was wrong. What happened when we told the client and rebuilt the approach around their data.
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Article
Design the Conversation, Not Just the Deliverable
The most expensive problems on projects rarely announce themselves. They show up in conversations that weren't designed to surface real insight.
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Article
Are the Clicks Too Much? Your Experience Probably Isn't Seamless
Too many clicks isn't usually the real problem. Learn how to spot the actual friction in your product experience and why the best design goes unnoticed by the people using it.
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Article
Useful Products: Why Having the Right Features Is Only Half the Equation
Having the right features doesn't make a product useful. Learn how the equation Useful = Utility + Usability helps teams build products that actually work for the people using them.
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Article
Micro-Motivations and My Theory About Free T-Shirts
Small rewards work, but not for the reason most people think. A look at what actually drives motivation at work and why keeping it simple beats building a whole system around it.
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Article
Why Good Design Intentions Fade Before the Product Ships
Human-centered design starts strong but fades once business metrics take over. A look at how human flourishing frameworks can keep people visible all the way to delivery.
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Article
Agile is agile if you are agile in the way you use it…
Agile works when you're actually agile about it. A look at what happens when the framework gets in the way, and how to make the process serve the team instead.
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Article
Why Design and Data Folks Need to Work Together
When design and data teams don't communicate early, products suffer. See how UX and data collaboration leads to better digital products that actually get built.
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